While using the kick, the player also becomes invulnerable.) Weapon: Charge Kick (Similar to its MM5 counterpart, but the player moves further and is able to change the kick’s direction. Upon reaching half health, he fires a burst of 3 buster shots whenever he jumps. He is also able to run with his shield on, and can throw it anytime he wants to. Overview: Star Man can randomly jump up at any time and send three meteorites crashing down. Weapon: Star Shield (Similar to its MM5 counterpart, but the shield can be thrown in 4 directions, and is also bigger.) Gyro Man can also shoot Gyro Boomerangs in mid-air. When flying and landing, a wind effect also causes the player to be pushed back slightly. Overview: Gyro Man can now hover in mid-air, firing three to five Gyro Boomerangs that flies upwards or downwards. Weapon: Gyro Boomerang (Basically its MM5 counterpart.) Other than that, he can also fire 3 Power Stones (that act similar to in MM5), and after crumbling, he moves around before reassembling. Both Stone Man and the rocks break the ice. He can also throw down rocks after crumbling upon losing 14 LE. Overview: Stone Man can bring ice down, freezing the floor whenever he does his crushing attack. They can also hit three enemies each before disappearing.) Weapon: Power Stone (The three stones now move faster, but fly out of the screeen slower. They can instantly kill Mega Man if they land on him. Blocks are also present in the screen, and are affected by gravity. Overview: Gravity Man's attacks stay nearly unchanged, but he can also fire charged Buster Shots, and is not affected by his Gravity Flip. Weapon: Gravity Hold (Acts similar to its MM5 counterpart.) He also shoots 5 harpoons at once with different speeds, can launch his harpoon upwards, bringing down a water tank which explodes into 2 bouncing Bubbles, and his Water Wave actually aims directly at where Mega Man is. Overview: Wave Man jumps thrice before attacking now, dropping a bouncing bubble down everytime he lands. Weapon: Tidal Wave (Acts similar to its MM5 counterpart, but the wave is now longer, and is capable of turning Mets over.) His original Napalm Bomb attack remains unchanged except that it sets fire to the ground, and his regular Missile attack now explodes upon collision with a wall or a projectile. Overview: Napalm Man's fight is rather similar, but Napalm Man now can jump towards the middle of the screen and launch six missiles at Mega Man, and can also drive across the screen, leaving behind Napalm Mines. The missile's explosion creates a regular Napalm Bomb that bounces up once before blowing up.) Weapon: Napalm Missile (Launches a Missile that blows up in a large range upon hitting an enemy. Light was seemingly captured by Proto Man, who sent out 8 Robots he had converted to his side to wreck havoc on Earth! But is Proto Man really behind this? Or is Cossack behind this? Cossack had been defeated, swearing revenge on Mega Man and his friends, the world has been in peace. Mega Man Altered 2: Battle of the Brothersĭescription: After the evil Dr. Wily Stage 4 Boss: Boobeam Trap (Really, that's what it's called) Robot Master Weaknesses: Cut Man-Fire Storm Air Man-Leaf Shield Bubble Man-Rolling Cutter Quick Man-Time Slow and Hyper Bomb Bomb Man-Rolling Cutter and Fire Storm Time Man-Leaf Shield Fire Man-Air Shooter Wood Man-Fire Storm and Rolling Cutter Name: Mega Man Powered Up 1 1/2 or Mega Man 1 1/2 Unfortunately, you obviously can't MAKE one here, but if you have experience in making them and are interested in using these as a body for them, go ahead and do it. Did you ever wonder what would it be like if Bass was the main character? Or if past robot masters teamed up with each other? Well, this is a place where you can have fun making up stories/fan games.